seriously, could this look any better?
Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Tuesday, April 7, 2009
Monday, March 30, 2009
Fallen Earth: Post-Apocalypse MMO
Q: Do you like Post-Apocalypse as a setting?
A: Hell yes, I started playing the Fallout Series back when it was called Wasteland, and c'mon who doesn't like Mad Max?
Q: How good does this look?
A: Pretty good.
Q: Couldn't it completely suck?
A: Yes, but I'm an optimist.
A: Hell yes, I started playing the Fallout Series back when it was called Wasteland, and c'mon who doesn't like Mad Max?
Q: How good does this look?
A: Pretty good.
Q: Couldn't it completely suck?
A: Yes, but I'm an optimist.
Monday, March 16, 2009
EverQuest turns 10
Yes, indeed. EQ is 10 years old. I'd like those of you that either have played it in the past or are currently playing it to leave a memory or something EQ related in the comments section. Here's a few of mine:
In everQUEST (emphasis on the quest), quests were gotten and completed by actually talking to the NPC's by way of typing words on the keyboard. Usually, quests weren't readily visible, you had to 'Hail' (shortcut key was H) an NPC for them to tell you something, then one or more words would be in [brackets], and then you would type that word or series of words and get another response. You really had to work for them. For Example:
After potentially getting the item or whatever you needed to complete the quest, you would then give it back to the quest giver and then pray that the quest would be considered completed. For a game with 'Quest' in the title, it was horrible stuff.
Other things:
- First character created: Gnome Enchanter
- Last character played: either Gnome Warrior or Dark Elf Enchanter, i can't remember
- My first Mule was named Htims (Smith spelled backwards)
- on some mobs you could see what they were carrying for loot because the model showed it in their hand
- a Cracked Staff was worth something like 8gp
- encumbrance mattered, & you had to be at a bank to exchange money (thousands of copper)
- not being able to see because it got dark at night was a huge problem, and if you were a human, you really needed to get a light source quick.
- Greater Lightstones, The Toll Booth, Kodiaks, and this guy:
In everQUEST (emphasis on the quest), quests were gotten and completed by actually talking to the NPC's by way of typing words on the keyboard. Usually, quests weren't readily visible, you had to 'Hail' (shortcut key was H) an NPC for them to tell you something, then one or more words would be in [brackets], and then you would type that word or series of words and get another response. You really had to work for them. For Example:
Jarah Reskan judges you amiably -- what would you like your tombstone to say?
You say, 'Hail, Jarah Reskan'
Jarah Reskan says 'Greetings, child. Welcome to Gemchopper Hall. I trust that you are a [warrior], or perhaps you are lost..?'
You say, 'I am a warrior.'
Jarah Reskan says 'That is good news! We gnomes are not known for our love of battle so it is always good to bring new blood into our ranks. We shall prove our worth as warriors to all other races. For now, there is much to do in Ak'Anon. There are [rogue clockworks] and the [cargo clockwork].'
You say, 'Cargo clockwork?'
Jarah Reskan says 'The cargo clockwork is located near the entrance to Ak'Anon in the Steamfont Mountains. It runs a delivery to the windmills every five days at eight in the morning. There have been attacks by a group of highwaymen. They are quite a formidable group. I have offered a reward for their heads. Be very careful if you plan on escorting the cargo clockwork. This trio of bandits is very strong.'
After potentially getting the item or whatever you needed to complete the quest, you would then give it back to the quest giver and then pray that the quest would be considered completed. For a game with 'Quest' in the title, it was horrible stuff.
Other things:
- First character created: Gnome Enchanter
- Last character played: either Gnome Warrior or Dark Elf Enchanter, i can't remember
- My first Mule was named Htims (Smith spelled backwards)
- on some mobs you could see what they were carrying for loot because the model showed it in their hand
- a Cracked Staff was worth something like 8gp
- encumbrance mattered, & you had to be at a bank to exchange money (thousands of copper)
- not being able to see because it got dark at night was a huge problem, and if you were a human, you really needed to get a light source quick.
- Greater Lightstones, The Toll Booth, Kodiaks, and this guy:

Sunday, March 8, 2009
Tuesday, March 3, 2009
Sunday, March 1, 2009
Play It: Sagrario's Room Escape
This is clearly the best 'Escape the Room' click adventure games I've seen in a long time. It's not easy, but it is solvable. And it's fun.
Go Play It.
Go Play It.
Friday, February 20, 2009
Wednesday, February 18, 2009
Team Fortress 2 Updates Scout
Valve put up some new information that will be released over the next few days regarding the new Scout Patch for their 1stps Team Fortress 2. The first item is a baseball bat that allows you to somehow hit baseballs at opposing players, which stun the player on contact, even to uber-charged or invulnerable enemies. Carrying this bat does have a down side though, no double jumping. Interesting twist, can't wait to see more. Website Here.
Tuesday, February 10, 2009
Thursday, February 5, 2009
Machinarium
If you haven't played Samorost 1 or Samorost 2 by Jakub Dvorsky & Amanita Design, get to it, cuz they are cool. Very stylized and fun and just long enough. If you want more, there are a few others (like the one done for The Polyphonic Spree) you can access at the web site, which in and of itself is a little game.
Well, they are working on another longer more intricate game called Machinarium and they released another preview video for us to stare longingly at. There are also backgrounds and concept art at the Machinarium web site.
I just hope they don't give too much away...
Machinarium Preview 02 from Amanita Design on Vimeo.
Well, they are working on another longer more intricate game called Machinarium and they released another preview video for us to stare longingly at. There are also backgrounds and concept art at the Machinarium web site.
I just hope they don't give too much away...
Machinarium Preview 02 from Amanita Design on Vimeo.
Wednesday, February 4, 2009
Horror Puzzler is coming to the Wii
it's called Lit and it looks pretty cool, at least the part we can see that isn't black.
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